Traditional Zelda Dungeon
Disclaimer: Play the game in fullscreen mode for the best experience
A personal project I worked on to imitate the Zelda dungeons as analyzed in Mark Brown's Boss Keys series. As I worked on the project, I kept expanding the scope. At first the dungeon was only going to last up to the first bomb puzzle, but I was dissatisfied. This caused me to build iteratively upon the game until I met a level of satisfaction.
Controls:
WASD - Movement
F - Lay Bombs
G - Detonate Bombs
E - Interact/Take Statue
Status | Prototype |
Platforms | HTML5 |
Author | NarraAtor0 |
Genre | Puzzle |
Made with | Unity |
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